![]() ![]() * Miss Scatter – same, but used for "Misses". This is effectively scatter radius, in Tiles. * Hit Scatter – the base amount of scatter the ability will be subjected to before Range Table modifiers in case of a "Hit". Alternatively, you could set just a fixed chance that remains the same under all circumstances.Įach configured ability can have up to three scatter values: The chance to hit can be configured to depend on distance and/or the Aim stat of the unit using the ability. If an ability is configured for scatter, it will now be able to "Hit" or "Miss".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |